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The Great Good Thing

ebook
1 of 1 copy available
1 of 1 copy available
A storybook princess breaks the fourth wall and incites a new kind of adventure in this imaginative middle grade fantasy perfect for fans of Chris Colfer and Gail Carson Levine.
Sylvie had an amazing life, but she didn't get to live it very often.

Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She's the heroine, and her story is exciting. But that's the trouble: it's always exciting in the same way. So when a new Reader opens the book at long last, Sylvie breaks the cardinal rule of all storybook characters: she looks up. And sets into motion a new story all her own.

Now, Sylvie is in for an adventure beyond any she could have imagined. As her journey takes her from the pages of a book to the landscape of dreams, Sylvie must summon all her courage to save her kingdom, find her way home, and figure out what it really means to do a Great Good Thing.
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    • Publisher's Weekly

      Starred review from September 30, 2002

      "This clever, deftly written first novel gives life to Princess Sylvie and her cohorts, characters from an out-of-print and rarely read fairy tale, by having them cross over to the dreams of Readers," said PW, calling it "as much a romantic paean to reading and writing as it is a good story." Ages 10-up.

    • Publisher's Weekly

      May 21, 2001
      In his clever, deftly written first novel for young readers, Townley gives life to Princess Sylvie and her cohorts, characters from an out-of-print and rarely read fairy tale, by having them cross over to the dreams of Readers. In this new context, the characters must perform without scripts, and so imagine stories beyond their own. For 12-year-old Sylvie, this is a venue to break out of her safe and "storied" life as an obedient girl and become the heroine of the kingdom. This narrative line is interwoven with the story of three generations of woman Readers who cherish the original tale. Sylvie and her friends, with the help of a "first" Reader, known as the girl with "dark blue eyes," cross from her granddaughter's dreams to her great granddaughter's to preserve the story, The Great Good Thing. The title takes on a double meaning—it not only applies to the book itself, but also Sylvie's quest to save it. In the process, an invisible fish and a blind owl come to her aid; there's even a palace coup. The novel, as a journey through ephemeral spaces between thought, dreams and words, is as much a romantic paean to reading and writing as it is a good story. Older readers will most appreciate its layered meanings, but the book can be enjoyed at many levels. Ages 10-up.

    • Publisher's Weekly

      June 11, 2001
      What if the characters in books were literally alive—and ready for new adventures—not only within their stories, but also in a reader's dreams and memories? In his children's book debut, Townley takes this idea and runs with it, presenting a tales-within-a-tale tome, ripe for audio adaptation. Actress Blair Brown initially sounds stiff and detached, but after a few chapters warms to the material and reads with emotional gusto as 12-year-old Princess Sylvie ventures from her role as heroine of the storybook The Great Good Thing
      into the dreamscape of Claire, the book's Reader. The great unknown brings Sylvie both excitement and peril, teaching her important lessons about the lives—and dreams—of humans. Exploring beyond her character's dimensions helps Sylvie appreciate that staying within the boundaries of her oft-told tale serves a great purpose, even if it can get a little boring. Brown's capable and ultimately vibrant performance will have listeners cheering for Sylvie as well as imagining their own reading experiences in a whole new light. Ages 8-up.

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  • English

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