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Quest Kids and the Mystery of the Goblin Gazebo

ebook
1 of 1 copy available
1 of 1 copy available
The Quest Kids are ready for an epic showdown in the thrilling conclusion to the three-book series from comics artist Mark Leiknes.
In the wake of the narrow escape from the evil Doug (an ex-bard determined to bum out and rule the world), the Quest Kids' leader, Ned, was turned into a Doug-loving zombie by Doug's powerful soul-stealing gem. The rest of the Quest Kids—Terra, Boulder, Gil, and Ash—have spent a year wandering the Seven Kingdoms, going from town to town trying to warn the people of Doug's impending invasion. But always too late! By the time they revive Ned, all but one kingdom—the Goblin citadel of Dunglemire—has been transformed into mindless Doug fans. Arriving at Dunglemire, the Quest Kids find a huge encampment of Doug followers, ready for the biggest soul-stealing event of all time: Dougfest! The Quest Kids must work fast to pierce the impassable walls of Dunglemire, make common cause with the mysterious, and reputedly hideous, Goblins, and solve the mystery of an ancient spell that can neutralize Doug and free the world. Using their wits, magic, and questing knowledge (as well as the help of a flame-farting dog-lizard thing), can the Quest Kids stop this world conquerer? And can they reunite Ned and his long-lost parents?
Mixing clever diary-style writing with charming graphic novel sequences, Mark Leiknes once again takes readers on a hilarious romp through the perilous world of the Quest Kids.
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    • Kirkus

      November 15, 2024
      The Quest Kids square off against megalomaniacal arena rocker Doug in a climactic battle of the bands. The creative sparks that animated the previous episodes are thin on the ground in this trilogy closer. Ned suddenly wakes up after spending a year in a coma, just as Doug is about to assault the last unconquered kingdom on his Dark Prophecy World Domination Tour with a shape-shifting subdemon and a legion of undead-head music fans. After bringing Ned (and readers) up to speed with a prologue that's part prose and part comics plus a review chapter, Leiknes sends his motley quintet on their way. They're in search of a weapon, a counter-prophecy, or maybe an Elvish spell, hidden behind a wall of ensorcelled slime in Dunglemire, a land of laid-back Humavians, or chicken people. Several gooey misadventures and much hand-wringing later, Ned and friends at last disarm the dastardly guitar shredder with major help from a wizard and two friendly monsters who appeared in previous episodes (though even careful readers may overlook the crucial but inconspicuous trio of wordless panels that record the actual deed). The plotlines then resolve like items on a checklist, neatly wrapping up loose ends, reintroducing absent characters for glad reunions, and splitting up the diversely hued (and speciated) Quest Kids in a tearful adieu. A frisky frolic that closes out running on fumes.(Fantasy. 8-12)

      COPYRIGHT(2024) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • English

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