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The Great Good Thing

Audiobook
1 of 2 copies available
1 of 2 copies available
A storybook princess breaks the fourth wall and incites a new kind of adventure in this imaginative middle grade fantasy perfect for fans of Chris Colfer and Gail Carson Levine.
Sylvie had an amazing life, but she didn't get to live it very often.

Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She's the heroine, and her story is exciting. But that's the trouble: it's always exciting in the same way. So when a new Reader opens the book at long last, Sylvie breaks the cardinal rule of all storybook characters: she looks up. And sets into motion a new story all her own.

Now, Sylvie is in for an adventure beyond any she could have imagined. As her journey takes her from the pages of a book to the landscape of dreams, Sylvie must summon all her courage to save her kingdom, find her way home, and figure out what it really means to do a Great Good Thing.
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    • AudioFile Magazine
      As a reader, one looks down at the words of a book and becomes involved with the story. In THE GREAT GOOD THING, the main character, Sylvie, moves beyond her scripted story. The 11-year-old princess yearns to do a Great Good Thing in the world of the reader. Her travels between the two worlds provoke the reader to question viewpoints, time, and change. King Walther, Claire, and the girl with the dark blue eyes are intriguing characters, and Brown depicts each with style as the story switches from the original to the new, unscripted one. Have a finger ready for the stop button. Time is needed to remember Townley's words and to ponder which action might lead to a Great Good Thing. A.R. (c) AudioFile 2001, Portland, Maine

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  • OverDrive Listen audiobook

Languages

  • English

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