Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Boggart

ebook
1 of 1 copy available
1 of 1 copy available
In a tumbledown castle in the Western Highlands of Scotland lives the Boggart. He is invisible — an ancient mischievous spirit, solitary and sly, born of a magic as old as the rocks and the waves. He has lived in Castle Keep for centuries, playing tricks on the owners. But the last Scottish owner has died and left the castle to his great-nephew Robert Volnik of Toronto, Canada. The Volnik family — including Emily and her nine-year-old computer genius brother Jessup — visit Castle Keep, and when they return to Toronto, they unwittingly take the Boggart with them.
The astonishments, delight, and horrors that invade their lives with the arrival of the Boggart fill this swiftly moving story. The collision of modern techology and the Old Magic brings perils nobody could have imagined — and, in the end, an amazing and touching solution to the problem of the Boggart who has found himself on the wrong side of the ocean.
Sometimes extremely funny, sometimes wildly scary,and always totally absorbing, this remarkable story — brilliantly imagined and beautifully written — marks the return of the Newbery Award winner Susan Cooper to the field of novels for young readers. An outstanding achievement, The Boggart will work its special magic on all who read it.
  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Levels

  • Reviews

    • Publisher's Weekly

      March 1, 1993
      The Boggart, a Scottish spirit delighting in practical jokes, is ``one of the Old Things of the world'' and belongs ``to the cold separate heart of the Wild Magic.'' When the Volniks, a Canadian family, inherit the castle where the Boggart has lived for centuries, the shape-shifting mischief maker is accidentally transported to Toronto, where he discovers greater opportunities for trickery than he has ever imagined. Much gentle slapstick ensues when the ancient being visits Mrs. Volnik's antique shop and the theater run by Mr. Volnik. It falls to the Volnik children, Emily and Jessup, to befriend the prankster and send him home. Although far more lightheartedly, this boisterous romp draws upon the same powerful pre-Christian magic at the heart of Cooper's well-known Dark Is Rising sequence. Aside from all that is amusing and spooky, this tale offers a firmly grounded and utterly non-didactic introduction to some of the differences between the Old World and the New. Ages 9-12.

    • Publisher's Weekly

      July 31, 1995
      Newbery Medalist Cooper (The Grey King) spins a tale both haunting and comic, in which a Scottish spirit inadvertently moved to Canada pines for his ancestral manse. Ages 8-12.

    • The Horn Book

      January 1, 1991
      When the Volnik family inherits a Scottish castle, one of the castle's more notable inconveniences, the boggart -- an ancient, mischievous spirit -- is inadvertently packed into a desk and arrives, upset and annoyed, at the Volnik's home in Canada upset and annoyed. Thrilled with the possibilities of electricity and other modern conveniences, the boggart plays both comic and dangerous tricks. Cooper's seamless fusion of the newest technology and one of the oldest forms of wild magic is most admirable.

      (Copyright 1991 by The Horn Book, Incorporated, Boston. All rights reserved.)

    • School Library Journal

      Starred review from January 1, 1993
      Gr 4-7- -The Volnik family inherits a rundown old castle on an island off Scotland and visits their new property. After returning home, 12-year-old Emily and 10-year-old Jessup notice strange things happening. Their detective work eventually discloses the cause-a mischievous boggart has accidentally become trapped in a piece of furniture the family shipped home to Canada. Unfortunately, no adults believe them. The children claim innocence on Halloween night as pieces of furniture fly through the air and a bucket of water soaks their mother. Eventually, the boggart's pranks begin to cause serious problems; he becomes intrigued with the power of electricity, and causes a traffic accident that lands Emily in the hospital. Finally, he learns to communicate with the children by computer, causing the message- "I want to go to my own country"-to appear in Gaelic on Jessup's screen. When he gets trapped in a black hole in a computer space-adventure game, the youngsters devise a daring, risky, and ultimately successful plan to help the boggart return home. The novel is fleshed out with numerous, vividly realized secondary characters, including various actors at the Chervil Playhouse, where Mr. Volnik is artistic director, as well as the novel's true villain, Dr. Stigmore, a psychiatrist and a parapsychology scholar who insists that Emily is a troubled adolescent in need of hospitalization. The intelligently thought-out clash between the ancient folkloric creature and modern science guarantees a wide audience. A lively story, compelling from first page to last, and a good bet for a read-aloud. -Ellen Fader, Westport Public Library, CT

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:6.1
  • Lexile® Measure:970
  • Interest Level:4-8(MG)
  • Text Difficulty:4-7

Loading